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Tuesday, December 10 • 10:30am - 11:25am
(SLIDES) Dmytro Mindra--The tools we’ve built to test a game engine

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When you are developing a cross platform game engine used by more than 2 millions of game developers worldwide, you should be using the best tools available. If we can’t find the right tool, we forge it. We are the Toolsmiths. We build the tools for test automation.

This talk is about the tools we build and the approaches we use to deliver top quality game engine to the market.

The topics that are covered in this talk:
Unit Testsing and Test automation
Unity Runtime Test Framework
Continuous Integration
Game Test Framework
Performance Tests

The purpose of this talk is to share our experience with everyone who is interested in Test Automation tools and practices.

avatar for Dmytro Mindra

Dmytro Mindra

Dmytro has been developing commercial software for almost a decade, and he has an in-depth knowledge of software development practices and techniques. In his own words: “Programming is my hobby, my profession, my calling, my art. It is the world without boundaries, without physical limitations. It is the world where only your fantasy is the limit.” | | Dmytro often speaks at Odessa .Net User Group meetings and various conferences.

Tuesday December 10, 2013 10:30am - 11:25am
Hall 5.3

Attendees (19)