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Monday, December 9 • 2:45pm - 3:40pm
(SLIDES) Aras Pranckevičius--Lightweight Chaos development model for distributed teams

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What kind of development model or process do you use, when everyone dislikes processes? More so, how do you do that when the team is very distributed, working from offices or homes at dozens of places around the world? How do you let people just do thework, instead of worrying about reports, meetings or hierarchies?
I don't know the answer, but I do know what has (and has not) worked at Unity Technologies, all the way from 3 to 100+ developers. We don't have a name for our process, but it is fairly chaotic, random and always changing; with a goal of "as little rules as possible". Hence, Lightweight Chaos could be a name.

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Aras Pranckevičius

Aras is one of the first employees of Unity Technologies (makers of arguably the most popular gaming engine), mostly working on computer graphics or otherwise causing trouble. He has seen the company grow from 3 to 300+ people, has been making computers do shiny realtime pixels since the last millennium, and has done demoscene, computer vision and various other things.


Monday December 9, 2013 2:45pm - 3:40pm
Hall 5.5

Attendees (31)